IV. Game economy
Shatterpoint economy
The Shatterpoint economy is designed to be run by players, for players. Since the in-game reward resource, Quantus Dust, is off-chain and non-tradable, the economy revolves around Shatterpoint digital collectibles – Heroes, Runes, and Cosmetics, as well the premium Quantus resource.
Each new season holds the potential of new Heroes, Worlds, Equipment, Abilities, Traits, and so they are destined to shift the game’s meta (most effective tactics available). The Equipment may fit some Heroes better than others and will need Runes that differ from the previous seasons to improve different abilities. Chasing the "hottest" builds (mix of Hero Traits, Equipment and Runes) will fuel the Shatterpoint marketplace and drive the game economy.
The Shatterpoint economy will elicit assorted participants and activities – Rune traders and Rune mergers, for example. Traders will purchase Runes on the marketplace, focusing on those that boost particular abilities, gambling on the potential popularity and increasing value of certain boosts in future seasons. Rune mergers will see traders acquiring cheap “redundant” Runes with zero or very few boosts, trying their luck at Merging to create rarer, perhaps more powerful Runes.
We’ll be announcing further details on the Shatterpoint economy with the release of the Open Beta in Q2 2023.
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